Angel

Angels are first beings in Celestio. They are now days few in number because they have been bred with humans and have given birth to Aasimar children. Angels usually are more inclined toward acts of kindness rather than evil, and they gravitate towards faiths and organizations associated with other celestial beings. There is still few angels that have fallen to the arms of Ygyn the Goddess of Death serving her and filling her endless hunger.

Physical Description
Angels look mostlhy human except their ears that are elf like in nature. Their skin is pale and shiny. Angels eyes are also always glowing in yellow tones without seeing their pupils or iris. Some Angels also have halo glowing brightly above their heads.

Society
Angels live in their own society peacefully, sharing the space with other being such as Aasimars. While corrupt Angels may be loners or may establish secret societies to conceal their involvement in crime, righteous Angels are often found congregating in numbers as part of good-aligned organizations, especially (though not always) churches and religious orders.

Alignment and Religion
Angels are usually of good alignment even though there is some individuals that have turned their backs to the Celést and follow their own paths through crimes and corruption. Angels usually favor deities of honor, justice, valor, protection and healing.

Adventurers
Angels frequently become adventurers when their hunger for outside world grows. They are usually stuck at Celestio living their life but some Angels want to see the wonders of world. Clerics, paladins and oracles are common classess to be seen in their ranks but there is also Angels that have discovered Arcane magic and therefor practice art of bards, sorcerers, wizards and summoners. It is really rare to find Angel that is barbarian or brawler.

Standard Racial Traits

 * Ability Score Modifiers: Angels are insightful and confident. They gain +2 Wisdom, +2 Charisma and +2 Intelligence.
 * Type: Angels are Humanoids
 * Size: Medium
 * Base Speed: Angels base speed is 30 feet. They also have a fly speed of 60 feet (average).
 * Languages: Angels begin play speaking Celestial. Angels with high Intelligence scores can choose from the following languages: Common, Draconic, Elven, Sylvan, Gnome or Dwarven.

Defense Racial Traits

 * Celestial Resistance: Angels have acid resistance 5, cold resistance 5, and electricity resistance 5.

Magical Racial Traits

 * Spell-Like Ability (Sp): Angels can use daylight once per day as a spell-like ability(caster level equal to the Angel's class level)
 * Protective Aura (Su) : Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). The defensive benefits from the circle are not included in an angel's statistics block. Also Angels of evil alignment can not use Protective Aura. This ability can be used only during the day.
 * Truespeech (Su) : All angels can speak with any creature that has a language, as though using tongues spell (caster level equal to angels Hit Dice). This ability is always active.

Senses Racial Traits

 * Darkvision: Angels have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet).

Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
 * Sacrificed wings: Angel have sacrificed her wings to Celést to share the pain that she had. For this Angel loses ability to fly. To compensate for their weakness they gain a +1 Strength and +1 Wisdom.
 * Large wings: Angel has grown big wings that reach all the way down to their ankles. These wings are heavy to carry on their backs and they can be little clumsy during combat so for that they take -2 Dexterity. Larger wings allow them to use these wings as 1d6 natural attack.