Hellion

Hellions are considered as spawns of Overlord Solgrun. Fallen Angels usually find their ways into the hands of Solgrun where they are shaped into these horrific creatures of Insanity. There is no Hellion that would be of good alignment, they are not capable of feeling warmness, love or affection.

Physical Description
Hellions have elf like ears with dark gray skin. They have big horns growing from the top of their head. Hellions tongue is slender, long and snake-like in nature.

Society
Hellions do not really have society of their own. They live their lives well with Tieflings as they share common trait of outcast's reputation. They are usually living in caves and underground where they come up to the surface every now and then to feast with human flesh. As they do not have feelings for affection they also can not feel the pain of their victims cries.

Alignment and Religion
Hellions don't have their own religion or do they care about it. They are mostly living their lives in order to survive ("Kill or be killed"). Hellion's alignment is mostly Chaotic Evil with few minorities that are either Neutral Evil or Chaotic Neutral.

Adventurers
As being outcast members of normal human societies they tend to explore the wonders of world, seeking new prey to hunt. They can find themselves from a group of strangers but they do that only if they feel like they can achieve their goals easier with few helping hands or meat shields.

Standard Racial Traits

 * Ability Score Modifiers: Hellions are horrific looking creatures of pure muscle. They gain +4 Strength and -4 Charisma.
 * Type: Hellions are Monstrous Humanoids
 * Size: Medium
 * Base Speed: Hellions base speed is 30 feet.
 * Languages: Hellions begin play speaking Abyssal. Hellions with high Intelligence scores can choose from the following languages: Common, Draconic, Infernal or Elven

Defense Racial Traits

 * Thick skin: Hellions have acid resistance 5, cold resistance 5 and fire resistance 5

Magical Racial Traits

 * Corrupted Touch: Hellions can coat their weapons with their own blood taking 1d4 damage. This weapon now gives +2 bonus on damage rolls against holy beings (Angels, holy clerics etc.). This effect lasts only for 1 day.
 * Telepathy : Hellions are able to communicate with each other through their minds. Hellions with high Intelligence scores can also use Telepathy to speak to other creatures, that have Intelligence +1. Range of Telepathy is up to 60 feet, they also have to see the person they are trying to speak through their minds. Hellions with Blinded by Chaos trait can telepathically contact only creatures they can hear (up to 30 feet).

Senses Racial Traits

 * Darkvision: Hellions have darkvision 60 ft. (they can see up to 60 feet).

Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
 * Blinded by Chaos: Hellios has seen it all, they have suffered enough and have ripped their eyes out of their head, for this reason they have Tremorsense for up to 30 feet. Replaces Darkvision.